The Ships have come to carry you home

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The Ships have come to carry you home
« on: Jan 13, 2019, 09:05:14 PM »

It is with a heavy heart that I say that both Jack Scot and Gemethyst are no longer with us.

I wish to thank them, wherever they have gone, and wherever they may be, for their words of welcome to the many new players they always greeted. For their gift of laughter. For their worlds of magic they shared with all of us. Rhy'Din is a little dimmer without them. Their words, however, remain. Their stories remain. May they always spark another tale in the hearts of those who read them.

Thank you both.



Lay down
Your sweet and weary head
The night is falling
You have come to journey's end
Sleep now
And dream of the ones who came before
They are calling
From across the distant shore

Why do you weep?
What are these tears upon your face?
Soon you will see
All of your fears will pass away
Safe in my arms
You're only sleeping

What can you see
On the horizon?
Why do the white gulls call?
Across the sea
A pale moon rises
The ships have come to carry you home

And all will turn
To silver glass
A light on the water
All Souls pass

Hope fades
Into the world of night
Through shadows falling
Out of memory and time
Don't say
We have come now to the end
White shores are calling
You and I will meet again
And you'll be here in my arms
Just sleeping

And all will turn
To silver glass
A light on the water
Grey ships pass
Into the West
 You own a rock. It's a rock with a symbol on it. Nobody is sure what it does.    Light, flexible, and handy for the acrobatic types.    A versatile vegetable for cakes, stews, meals and rabbits.    RhyDin's finest home made brew. Random and questionable contents which all lead to the same thing: getting stupefied drunk. Warning label reads: May cause fire breathing, murderous rampages, embarassing confessions, illusions of grandeur, overly affectionate thoughts and gut rot. Drink at your own risk.    A heavy long steel shield, enchanted with nature and shaped to resemble a leaf. The shield is said to be able to cloak the bearer in forested areas three times a day.    Madam Curio's specialty potion. One potion can restore either a tiny tidbit of health, stamina, mana (magic), strength, dexterity, perceptions or intelligence with one draw back: the effect is random and the drinker has no idea which will be bolstered.   A steel shuriken, or throwing star. Easily concealed, these weapons can be thrown or hidden in the palm for slashing or puncturing.    A deep green ring carved from spinel. Engraved are shapes of twisting vines that seem to reach out. This ring is ensorcelled to allow the wearer to cast Tangling Vines, a spell to trap a target, twice a day.   A necklace with the mummified claw of a supposed harpy. It is said the necklace may grant the wearer feather fall once a day.    This health potion is enough to restore light wounds (cuts, bruises, knock outs.) It may be enough to keep serious wounds together long enough to seek medical attention...but it isn't recommended for near-death health issues.    A splendid long cloak dyed as black as a starless night. To keep a body warm or to keep them hidden in the shadows?  
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